

This is what I call a double edged sword like how Complex Doom with its two addons the higher the difficulty, more powerful variants of monsters one sees will be more likely to spawn. On higher difficulties the more powerful variants of monsters are seen earlier on. Also the monsters have better AI like now the Imps can do a leap attack and can crawl on walls and ceilings as well.


The monsters added are from other mods but modified to have some brutal doom features. Project Brutality is in fact Brutal doom but it also has new weapons and new monsters added to the mix. Another way of looking at it is Doom II Remastered because it feels like Doom II but with much more detail overall and similar layouts. Also I saw he created a variation of this called Brutal Doom Monsters (Formerly known as Brutal Doom Lite) it pretty much is technically a scaled down variant which is designed to be more compatible with other mods. Ive seen that in the latest version Sergeant Mark IV added what he calls a Starter Pack which is pretty much a complete overhaul to Doom II.
Doom project brutality 3.0 mster mod#
I have no idea how well-known that mod is, but why is there no mention of it on this wiki? It's a split of Brutal Doom I think (?), which apparently adds some enemies (they're not listed here, anyway).- Cyberman TM ( talk) 04:33, Ap(UTC) Justice ∞ 05:05, J(UTC)Īnyone know the differences between the last 3 new difficulty levels?īLACK METAL TheUnbeholden ( talk) 09:15, Novem(UTC) Those weapon articles have been deleted since it's against Doom Wiki policies to make articles on mod specific things. Should these be kept or merged into the main Brutal Doom article? Raisapius 22:23, Ap(UTC) I've seen a few separate articles over Brutal Doom's weapons. 6 Speaking of mods that could have articles.
